What makes for a good protagonist in fiction? Is a good protagonist necessarily synonymous with a good hero? If not, then what's the difference? And who are some of your favorite protagonists in fiction?
| Author | Comment | |||
|---|---|---|---|---|
Violanthe
|
Protagonists |
Lead | ||
|
What makes for a good protagonist in fiction? Is a good protagonist necessarily synonymous with a good hero? If not, then what's the difference? And who are some of your favorite protagonists in fiction? |
||||
|
|
||||
Sarnidac the Dwarf |
#1 | |||
|
"Difficult questions, all," as Zarfo the Lokhar would say, which is probably why nobody has answered your post yet. Thinking it over, I realize that my opinion on this has changed quite a lot over the years, and especially during the last three years. Limiting the discusssion to sf&f, here it is : In my early power-training years, Conan was my favorite. However, that changed quite rapidly and I started to prefer guys who solved the problems at hand at
least partly by their wits. I particularly liked Fafhrd and the Grey Mouser, each with their unique blend of wit and fighting skills. Later on, they were
joined by Louis Wu, Roderick Blaine, Adam Reith and Kirth Gersen. I never liked Corwin (too bland) or Thomas Covenant (now there's a real bastard, although
you have to admire its inventor for daring to put forward such a disgusting individual as protagonist, especially in sf&f).
Ambulo, ergo sum!
|
||||
|
|
||||
David Pierce |
#2 | |||
|
The protagonist -- the person to whom the action happens -- cannot, according to certain literary theory formula, be isolated from the complex of his sphere of
influence. For instance, a story normally has an antagonist as well as a protagonist. The antagonist directly opposes the protagonist. Using a clock to
demonstrate, the protagonist might be located at 12:00, and the antagonist at 6:00. Then, at the 3:00 and 9:00 positions, we have the contagonist and the buddy
or sidekick. The contagonist serves to thwart the protagonist's forward movement; the sidekick serves to help the protagonist. Each of these characters is
critical to the whole of the story, and exist in a sort of balance with one another. (And in one story, there may be several contagonists and buddies, acting
in tandem or taking turns at the roles.) Therefore, the character, personality, and actions of the protagonist are integral with those of the other main
characters. To ask, "What makes a good protagonist?", I think we need to ask what makes for a good character combination and a good story as a whole.
Think of "Jaws," for example. Chief Brody is the protagonist. He is directly opposed by the shark, the antagonist. His actions to protect the townspeople are hindered by the mayor and town council, the contagonists. And Brody is helped by biologist Matt Hooper and shark hunter Quint. Brody is not only interesting because of his own qualities and actions, but in light of how he interacts with the characters of the shark, the town council, and the guys on the boat. Another easy story to demonstrate this formula is Star Wars. I won't get into it because the character-functions are obvious. And even though this theory may seem stereotypically and absurdly formulaic, most successful fiction follows it, and virtually every script that becomes a film. I could give lots of examples. But then there are some major exceptions to the formula: picaresque protagonists such as Tom Jones, Don Quixote, and Jean Des Esseintes, all of whom I find intensely interesting protagonists, with no clear-cut antagonists facing them. And characters in wonderful, very mature novels such as Robert Silverberg's "Starborne," which are successful without even having an obvious protagonist! However, I believe that Asimov was generally correct when he asserted that good stories need strong villains (not that the villain is always synonymous with the antagonist, or the hero synonymous with the protagonist; there are interesting reversals and permutations of these roles throughout literature). There are some excellent exceptions to this "rule," but still, with fiction like Vance's, the set of four main character-functions is almost always evident, and it works: Cugel becomes more interesting because of Iuconnu. We enjoy Reith more because Traz and Anacho are so unique and colorful. An additional story component that is almost a rule for the main characters is that one of them has to change: either the protagonist or the antagonist. Conan and Tarzan are characters who, though strong, will pretty much keep the same views throughout their adventures; they do not grow, say, emotionally -- though it is true that Tarzan was always learning new languages, and growing in terms of knowledge. But some great protagonists experience profound emotional and/or spiritual growth, such as Dave Bowman of "2001," to give an extreme example. Can you think of some antagonists who have changed in some significant way by the end of the story? So briefly, I believe that what makes for an interesting protagonist is not just the character himself, but the other main characters who serve to oppose, hinder, and help. And also, whether he stays the same or changes. The question should be considered with these ideas in mind. Note: I first learned of this theory many years ago when I ordered some story-writing software called "Dramatica." Now, stepping aside from my discussion of literary formula, and without explanation, I will put forth the names of some of my favorite protagonists: Pickwick, from Dicken's "The Pickwick Papers;" Nell, from Neal Stephenson's "The Diamond Age;" and Hresh, from Robert Silverberg's "At Winter's End." From Vance, with explanation, I choose Jantiff Ravensroke, because of the way he changes and matures through the course of "Wyst."
Last Edited By: David Pierce 06/26/09 15:15:42.
Edited 8 times.
|
||||
|
|
||||
David B Williams |
Decoding Vance protagonists | #3 | ||
Sarnidac the Dwarf wrote:No codes? Like Gersen, Glawen won't kill anyone who isn't attacking him, and he certainly represents through actions the values of the chartists. Aillas won't force sex on unwilling females. Glawen doesn't seem to have any buddies to help him out, but Aillas has several companions who assist his efforts and to whom he is loyal. It's true, Glawen doesn't have any major faults, and Aillas can only be rebuked for his vast ambition (he could have adopted a strictly defensive strategy vs. King Casmir rather than his "the best defense is a good offense" policy). But many people really are just honest, good-hearted, hard-working, etc. Perhaps the worst that can be said of Glawen and Aillas is that neither really has a sense of humor, very Un-Vancean. Then, unlike Magnus Ridolph, Miro Hetzel is blank as a character. I'm not sure he has any personality at all. JV must have written him that way on purpose, but it's very odd. |
||||
|
|
||||
Sarnidac the Dwarf |
Born a Chartist | #4 | ||
|
Perhaps I was being unclear. I stated that Glawen did not have any flaws in his character;as a result, there has never been an internal struggle to set up a
code of conduct. It's as if he were born a Chartist. In contrast, there are frequent allusions in Tschai where Adam Reith hesitates to kill an opponent
(Woudiver is the best example), although he is berated by both Anacho and Traz for not doing so. The whole of Planet of Adventure is an adaptation process to
the ruthlessness of Tschai. In the Cadwal trilogy, no trace of it. Yips are happily killed without any sign of remorse.
Nion shook his head with a quiet smile. "Ghyl, my friend, this is a cruel universe. Honesty is a noble word, but meaningless. We can't afford to
be sentimental. We have committed ourselves; we can't back down now."
Ambulo, ergo sum!
|
||||
|
|
||||
David B Williams |
Gentlemen born and bred | #5 | ||
|
Agreed, Glawen is bland, a real Boy Scout as we say over here. But in his later works, JV has tended toward a special construction - the protagonist is less
the prime agent of action and the characters surrounding him are the really interesting actors, for good and ill. Aillas, Glawen, Jaro have to contend with
some really vexing collateral characters on the way to achieving their goals. Recall my comment, that the Cadwal Chronicles are really about the contention
between Dame Clytie and Smonny; poor Glawen just gets in the way and has to work his way out.
Regarding Aillas and his lack of code, here's something I stumbled upon this afternoon: "It is notable that through the mighty conflicts that follow, the escaped Aillas keeps a firm check on his hatred of Casmir and acts only in the best interests of his own subjects. Nevertheless, war with Lyonesse is inevitable and eventually Casmir is defeated, confined to his own dungeon, and beheaded by his own executioner - in a spirit not of revenge but of political necessity. Aillas is a genuine royal hero, constrainted by the code of chivalry rather than that of law." -- David Langford, Jack Vance: Critical Appreciations and a Bibliography Aillas is another protagonist who gets in the way of the real agent of action. But I take your meaning - Aillas, like Glawen, seems to have an inbuilt code of conduct from the start and neither character needs to struggle to decide what to do when moral dilemmas arise. Still, it's interesting to see how such characters overcome adversity or adversaries; there's always the background tension, "will he violate his code in this new situation, and how will he compromise in order to adapt to practical realities?" |
||||
|
|
||||
| Protagonists | 06/17/09 12:21:47 | Violanthe |
| Re: Protagonists | 06/25/09 12:01:32 | Sarnidac the Dwarf |
| Decoding Vance protagonists | 06/25/09 22:34:45 | David B Williams |
| Born a Chartist | 06/25/09 23:31:39 | Sarnidac the Dwarf |
| Gentlemen born and bred | 06/26/09 14:10:46 | David B Williams |
| Re: Protagonists | 06/25/09 15:57:03 | David Pierce |